AI Insights · Timothy · January 2025
Top 5 2D Cartoon Games on Android in Greece: Q4 2024
Explore the performance trends of the top five 2D cartoon games on Android in Greece during Q4 2024, with insights on downloads, revenue, and active users.
In the fourth quarter of 2024, the 2D cartoon game category on Android in Greece saw varied performance among the top five applications. The data provided by Sensor Tower offers an in-depth look at downloads, revenue, and active user trends for these games.
Mini Games: Calm & Relax showed a volatile pattern in weekly downloads, starting at around 16K at the end of September and peaking at over 30K in mid-October before a decline to approximately 10K by the end of December. The app's weekly active users mirrored this trend, beginning with 15K, rising to over 45K, and then dipping to around 23K by quarter-end.
Vita Mahjong maintained a steady increase in weekly downloads, reaching a high of about 16.9K in the last week of December. Meanwhile, its weekly active users consistently grew from 27.3K in early October to a significant 48.6K by the end of the year.
For the Pokémon TCG Pocket - Card Game, there was a notable surge in weekly downloads, starting with a modest 668 in late October and peaking at over 42K in the following week, followed by a gradual decrease to just over 1.3K. The game's weekly revenue saw a climb, peaking at $20.3K in mid-November, with fluctuations thereafter. Active users increased from 519 to a peak of 57.2K by mid-December.
Tik Tap Challenge experienced a significant spike in weekly downloads, peaking at 33K in late October before settling to around 3.7K by the end of December. Its active users also showed a similar pattern, with numbers starting at 9.1K and reaching 45K in early November, then stabilizing around 13K by the quarter's close.
Lastly, Tile Club - Match Puzzle Game demonstrated a steady increase in weekly downloads, peaking at 8.8K in mid-December. The app's weekly active users followed a rising trend, starting at 34.9K and reaching up to 46.7K by mid-December, with a slight dip to 45K by the end of the quarter. The weekly revenue remained relatively stable throughout the quarter, averaging around $160.
For a more detailed analysis and additional insights, visit Sensor Tower, where comprehensive data on app performance and trends are available.